shader playground Tag

Today, Steven Johnson of led us through part 4 of our ongoing discussion on creating custom shader effects. During the Hangout Steven highlighted some of the exponential numerical issues surrounding shader math. We looked at a few visual representations of these “numerical issues” and talked about how to overcome hardware limitations to achieve device level precision....

On today's Corona Geek Hangout, Steven Johnson introduced us to vertex shaders as part 2 of our introduction the topic of creating and working with custom shader effects. We looked at several working shader playground examples and learned a tip for using wireframe mode with display.setDrawMode to see the points of a polygon in a vertex shader example....