Hangout Highlights – Making Desktop Development Project Decisions

Hangout Highlights – Making Desktop Development Project Decisions

Corona Geek

Last week on Corona Geek Hangout 164, we continued with our new game development series focusing on desktop game development using keyboard and mouse inputs. We discussed desktop vs. mobile project configuration settings, aspect ratios, and screen redrawing. Desktop and mobile games share some similarities, but there are also some things to consider when developing for desktop. In this Hangout, we cover what you need to know to set up your project correctly from the beginning.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Activating Plugins

Part 2 – Desktop Width and Height Configuration Settings

Part 3 – Desktop Screen Resolutions

Part 4 – Minimizing Desktop Game Windows

Part 5 – Setting Windowing Modes

Part 6 – Desktop Game Demo

Part 7 – Desktop Debugger Demo

Also, be sure to catch this week’s Hangout on adding players, enemies, aiming, and animation to a desktop game.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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