Corona Geek #164 – Desktop Game Project Configuration Decisions

Corona Geek #164 – Desktop Game Project Configuration Decisions

On today’s Corona Geek Hangout we continued with our new game development series focusing on desktop game development using both keyboard and game controller inputs. We discussed desktop vs. mobile project configuration, aspect ratios, and screen redrawing. As always, we demonstrated everything with a demo, which you can download now.

Next week we begin writing code for our top down shooter. We’ll move the player around on the screen, spawn off-screen enemies, fire bullets, and implement a simple heads up display (HUD). In the meantime, download the full source code from last week’s desktop game controls discussion to see demos of the various input methods we’ll be using. Corona Geek

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Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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