Hangout Highlights – Limiting Work Between Frames To Improve Touch Driven Game Performance

Hangout Highlights – Limiting Work Between Frames To Improve Touch Driven Game Performance

Corona Geek

Last week on Corona Geek Hangout 144, we talked about improving touch based game performance using touch coalescing. We also looked at using image masks to create a circular dial timer, similar to what we’ve seen before from Jason Schroeder.

We also talked with QuestLord developer, Eric Kinkead about his coming release of QuestLord 2 and his fun Camera Pixel camera app.

Here are clips from Hangout #144. Watch the entire Hangout, or just the pieces that interest you.

Part 1 – Community Announcements

Part 2 – Eric Kinkead talks about QuestLord 2 and Pixel Camera

Part 3 – Ed Maurina explains how work is performed between frames

Part 4 – Ed shows how to improve app performance

Part 5 – The panel discusses alternative ways to handle touch listeners

Part 6 – Ed shows off a radial dial timer solution

Part 7 – The panel discusses persisting data

While you’re at it, be sure to watch Hangout #145 where we walked through how to extend libraries with your own custom functionality, how to save and load data to a device using JSON, and how to persist state across app uses.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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