10 June 2015
Hangout Highlights – Limiting Work Between Frames To Improve Touch Driven Game Performance
Last week on Corona Geek Hangout 144, we talked about improving touch based game performance using touch coalescing. We also looked at using image masks to create a circular dial timer, similar to what we’ve seen before from Jason Schroeder.
Here are clips from Hangout #144. Watch the entire Hangout, or just the pieces that interest you.
Part 1 – Community Announcements
Part 2 – Eric Kinkead talks about QuestLord 2 and Pixel Camera
Part 3 – Ed Maurina explains how work is performed between frames
Part 4 – Ed shows how to improve app performance
Part 5 – The panel discusses alternative ways to handle touch listeners
Part 6 – Ed shows off a radial dial timer solution
Part 7 – The panel discusses persisting data
While you’re at it, be sure to watch Hangout #145 where we walked through how to extend libraries with your own custom functionality, how to save and load data to a device using JSON, and how to persist state across app uses.
Thank you for watching, listening, and following Corona Geek: