Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

Corona Geek

Last Monday we hung out with Corona Developer, Caleb Place to talk about his popular particle effects library, CBEffects. Caleb shared how CBEffects came to be and why he uses Lua and Corona for development over other platforms.

Today we talked about improving the performance of touch driven game logic using touch coalescing. We also looked at using masking to create a circular dial timer, similar to what we’ve seen before from Jason Schroeder.

We also got to talk with QuestLord developer, Eric Kinkead about his coming release of QuestLord 2 and his fun camera app, Camera Pixel. Eric did some creative things with Pixel Camera, using Corona filter effects and custom rotation using Lua tables. He published the app as part of last year’s ShipJam event. The app is free and fun, so download Pixel Camera and give it a try.

Congratulations Jason Schroeder!

Congrats to Jason Schroeder (yes, the same person mentioned earlier). Jason played the wheels off of Boom Dots as part of May’s Corona Geek Games challenge and earned himself a $50 gift card with a final high score of 526. Also congrats to Luis Subirachs for coming in a close second with 445 as his top score. Luis and Jason battled it out for several days, besting each other’s scores every time. But in the end, Jason managed to secure his place as champion.

We’ll announce June’s Geek Game Challenge later, on social media. So be sure to follow CoronaGeek on at least one of your favorite social channels ( Facebook, Twitter, Google+ ).

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Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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