Game Development Series Highlights – Creating Walls

Game Development Series Highlights – Creating Walls

Corona Geek

Recently on Corona Geek, we started a game development series that’s recreating an existing endless runner game using Corona. So far we’ve defined the elements of the game, identified the required assets, and discussed the organization of our project.

During Hangout 131 we started writing code to create walls that spawn at 45 degree angles. The process involved some 2D math, but you don’t have to understand all the details to follow along.

We have also split the Hangouts into clips that can be easily consumed in snack size pieces. You can either watch the entire Hangout, or just the pieces that interest you.

Game Development Snippets

Here are the Hangout snippets. Download links for all samples and code snippets can be found in the show notes for each of the Hangouts. Enjoy!

Endless Runner Series – Creating Walls – Part 1

Endless Runner Series – Creating Walls – Part 2

Endless Runner Series – Creating Walls – Part 3

Endless Runner Series – Creating Walls – Part 4

Endless Runner Series – Creating Walls – Part 5

Walter Luh Snippets

During the Hangout we also talked with Walter Luh about the recent Corona Free announcement and Corona support for desktop apps. Walter shared some great insights into creating Win32 apps and publishing to Steam. Here are some clips from the conversation.

Walter Luh Discusses Corona SDK Free

Walter Luh on App Monetization

https://www.youtube.com/watch?v=fe1KMZ1s4is

Corona SDK Desktop Support Demo with Walter Luh

Walter Luh Discusses Win32 Desktop Support

Walter Luh on Steam Support in Corona SDK

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
charles@coronalabs.com

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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