Hangout Highlights – Creating Desktop Sprite Animations

Hangout Highlights – Creating Desktop Sprite Animations

Corona Geek

Last week on Corona Geek Hangout 166, we continued develop on our top down shooter desktop game with a look at how to turn static images into moving animated sprite sequences by hand and using an automated “sprite maker” script. We implemented animation sequences for our player’s standing, jumping, walking, and fighting states.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements – Part 1

Part 2 – Community Announcements – Part 2

Part 3 – Top Down Shooter Game Overview

Part 4 – Tiled Backgrounds

Part 5 – Manually Sequencing Sprite Animations

Part 6 – Using a Sprite Maker Script

Part 7 – Adding a Frame Counter

Part 8 – Managing World Layers

Also, be sure to catch this week’s Hangout on creating cameras in desktop games.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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