Hangout Highlights – Rapid Level Design Using A Visual Editor

Hangout Highlights – Rapid Level Design Using A Visual Editor

Corona Geek

Last week on Corona Geek Hangout 162, we wrapped up our “Monsters Need Coins”, game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor’s user interface, showed us how to go from an 8×8 grid to a working game level in less than a minute, and walked us through the roughly 1000 lines of code used to create the editor.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements

Part 2 – Visual Level Editor Use Case

Part 3 – Visual Editor Overview

Part 4 – Editor Code Review

Part 5 – Editor Code Details

Part 6 – Visual Editor Wrap Up

Also, be sure to catch this week’s Hangout on creating desktop games with controls.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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