Hangout Highlights – Implementing Levels In Games

Hangout Highlights – Implementing Levels In Games

Corona Geek

Last week on Corona Geek Hangout 156, we continued our “Using Gravity In Games Series”. Ed Maurina showed how to implement levels into our game. With even a simple understanding of the level file, you can create hundreds of completely custom levels.

Download the project source code to follow along with the conversation.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements

Part 2 – Level Building Overview

Part 3 – Turning It On and Off Again

Part 4 – Level Building Code

Part 5 – Positioning Coins

Part 6 – Player Positioning

Part 7 – Tweaking Level Files

Part 8 – Grids vs Dynamic Cameras

Part 9 – Recap

Also, be sure to catch this week’s Hangout where we talked with Rob and Simon from Laser Dog about designing and launching HoPiKo. The interview is full of great insights from a two person game studio whose Alone game was chosen “App Store Best 2014” by Apple.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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