Hangout Highlights – Extending Library Functionality and Storing Game Settings as JSON Data

Hangout Highlights – Extending Library Functionality and Storing Game Settings as JSON Data

Corona Geek

Last week on Corona Geek Hangout 145, we looked at extending libraries, loading and saving JSON data, and persisting state across app sessions. The discussion stitched all these topics together into one helpful conversation. Download the code from the Hangout.

Here are clips from Hangout #145. Watch the entire Hangout, or just the pieces that interest you.

Part 1 – Community Announcements

Part 2 – The Panel Discusses Reward Based Ads

Part 3 – Ed Maurina extends the Display library’s functionality

Part 4 – Loading and saving data to local storage

Part 5 – More loading and saving data to local storage

Part 6 – Using JSON to store game settings

Part 7 – Persisting data across game sessions

Part 8 – Ed demo’s a data persistence sampler

While you’re at it, be sure to watch Hangout #146 where we started working with Corona’s built in physics engine to create draggable rag doll, create physics bodies, touch joints, and pivot joints.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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