Hangout Highlights – Creating Game Cameras That Follow Players

Hangout Highlights – Creating Game Cameras That Follow Players

Corona Geek

Last week on Corona Geek Hangout 167, we continued develop on our top down desktop shooter game with a look at the concepts and code behind creating game cameras that follow the player around the world. We learned how to make the background appear to move and we learned how to use a camera module to make our code easier to manage.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements – Part 1

Part 2 – Community Announcements – Part 2

Part 3 – Desktop Game Code Review

Part 4 – Understanding Game Cameras

Part 5 – Skipping Operations

Part 6 – Using Simple Physics Bodies

Part 7 – Player Navigation

Also, be sure to catch this week’s Hangout on using simple pathfinding in desktop games.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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