15 April 2015
Hangout Highlights – Creating a Memory Matching Game – Session 1
Last week on Corona Geek Hangout 136, we started a new memory matching game development series. Each week we’ll be adding code to the game to show how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Be sure to download the code each week and follow along.
Here are clips from Hangout #136. Watch the entire Hangout, or just the pieces that interest you.
Part 1 – Community Announcements
Part 2 – Memory Matching Game Project Structure
Ed Maurina gives us an overview of the memory matching game we will be building.
Part 3 – Memory Matching Game Mechanics
Here’s a breakdown of how the memory matching game works.
Part 4 – Creating Game Cards
Here’s how each memory card is created.
Part 5 – Adding Game Card Attributes
Attributes are added to each card so they can identified later.
Part 6 – Adding Card Flipping Effects
Flipping cards over is an essential part of the game. Here’s how it’s done.
Part 7 – Tricking The Brain
We examine the important elements of the card flip effect.
Part 8 – Tables vs. Forward Declarations
There’s always more than one way to do something. Here’s friendly debate on storing variable values.
Over the next several weeks, we’ll also be discussing topics like app development consulting and talking with panel guests like Daniel Bittencourt from DigiTen about their popular iOS app, Dig a Way. Stay tuned.
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