Hangout Highlights – Creating a Memory Matching Game – Session 1

Hangout Highlights – Creating a Memory Matching Game – Session 1

Corona Geek

Last week on Corona Geek Hangout 136, we started a new memory matching game development series. Each week we’ll be adding code to the game to show how to programmatically add display objects in a grid, randomly assign images to be displayed, match touched items, and more. Be sure to download the code each week and follow along.

Here are clips from Hangout #136. Watch the entire Hangout, or just the pieces that interest you.

Part 1 – Community Announcements

Sergey speaks at Mobius, Open Source Plugins, and Corona Store.

Part 2 – Memory Matching Game Project Structure

Ed Maurina gives us an overview of the memory matching game we will be building.

Part 3 – Memory Matching Game Mechanics

Here’s a breakdown of how the memory matching game works.

Part 4 – Creating Game Cards

Here’s how each memory card is created.

Part 5 – Adding Game Card Attributes

Attributes are added to each card so they can identified later.

Part 6 – Adding Card Flipping Effects

Flipping cards over is an essential part of the game. Here’s how it’s done.

Part 7 – Tricking The Brain

We examine the important elements of the card flip effect.

Part 8 – Tables vs. Forward Declarations

There’s always more than one way to do something. Here’s friendly debate on storing variable values.

Over the next several weeks, we’ll also be discussing topics like app development consulting and talking with panel guests like Daniel Bittencourt from DigiTen about their popular iOS app, Dig a Way. Stay tuned.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.


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