Hangout Highlights – 3D Printing Game Pieces, Player Air Control, and Key Inputs

Hangout Highlights – 3D Printing Game Pieces, Player Air Control, and Key Inputs

Corona Geek

Last week on Corona Geek Hangout 155, we talked with BoardCraft CEO, Todd Porter about printing 3D game pieces to add dimension to games. We discussed the 3D printing game market and how game developers can use physical assets to add value to their digital properties.

We also continued our “Using Gravity In Games Series”. Ed Maurina showed us how to add air control to our game character to keep them from jumping outside the playable area of our game. Ed also showed us how to add key inputs to our game to make play testing easier in Corona Simulator. Download the project source code to follow along with the conversation.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – 3D Printed Games Using BoardCraft

Part 2 – 3D Printing Game Market

Part 3 – Kickstarter Insights

Part 4 – Gravity In Games Rcap

Part 5 – Adding Assets to Layers

Part 6 – Adding Key Inputs

Part 7 – Player Air Control

Part 8 – Adding a Player Foot

Part 9 – Wrap Up

Also, be sure to catch this week’s Hangout where we talked about adding a level loader to our “Using Gravity In Games” project.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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