Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed

Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed

Corona GeekDuring this week’s Corona Geek Hangout we discussed the viral success and ultimate demise of Flappy Bird with Goofo Escape game developer Dario Sangiovanni. Dario and the rest of the developer panel shared many insights into what it takes to make a successful mobile game.

Also mentioned was:

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Charles McKeever
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Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

3 Comments
  • Nick Nebelsky
    Posted at 13:31h, 19 February

    You guys all missed the point with Flappy Birds. I wish I was in this conversation. Why? This is ironically happening to me right now with two of my apps. It’s stress related! Dealing with lawyers, and Nintendo!

  • Charles McKeever
    Posted at 13:55h, 19 February

    Good observation Nick. It’s very easy to comment from the stand, but I’m sure the developer feels/felt a very real element of stress that just wasn’t desired. Some people would just say, “oh well” and keep moving forward. But, not everyone is built that way. Hope your dealings go smoothly.

  • develephant
    Posted at 08:40h, 20 February

    @Nick – Actually, Nintendo stated that they had nothing to do with the removal. I’m sorry to hear you’re having some issues with them. Good luck.

    http://toucharcade.com/2014/02/10/nintendo-didnt-remove-of-flappy-bird/

    Best

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