Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1

Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1

Corona Geek On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data.

Download the project code and make it your own.

Show Notes:

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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