Corona Geek #168 – Simple Pathfinding And Working In Teams

Corona Geek #168 – Simple Pathfinding And Working In Teams

On today’s Corona Geek Hangout we explored a simple example of pathfinding. If you are new to the concept, pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. In our desktop game we are using a very simple algorithm to make zombies appear to chase our player character.

Download the source code from today’s demo to follow along.

Before we revealed our pathfinding solution, we discussed in-depth what it is like to collaborate with others on a mobile game project. We talked about some of the benefits, and some of the hidden gotchas every team should consider. We also looked at a multi-player memory game that exclusively uses Coronium as it’s Lua based cloud backend.

Corona Geek

Show Notes:

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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