23 March 2015
Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping
During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player.
This week we talked more about how the particle effects work, added code to keep track of player progress, and added an interface for the player’s score and speed.
Each week we are adding new pieces to our game. Download the code from the repo and follow along.
March’s Geek Game – Let’s Play
This month’s game is Zig Zag Boom, which is also the game we are breaking down in our endless runner game development series. To compete in this month’s Corona Geek Games, the rules are simple. Play the game for a high score, then share a photo / screenshot of your score on the Corona Geek Facebook wall for a chance to win. Download Zig Zag Boom for iOS or Zig Zag Boom for Android now and start playing. March’s winner will be announced April 6th. Good luck!
Replay Last Week’s Show
- Corona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting
- Suggest Hangout Discussion Topics
- Download the endless runner game clone repo
- Corona Super Starter Kit
- CBEffects – Particle Effect Particle System for Corona SDK
- CBEffects – Particle Effect Sampler
- Join Corona Ambassador, Sergey Lerg, at Mobius on April 3rd
Thank you for watching, listening, and following Corona Geek: