Corona Geek #132 – Game Design Part 4 – Adding A Player, Touch Inputs, and Camera Movement

Corona Geek #132 – Game Design Part 4 – Adding A Player, Touch Inputs, and Camera Movement

Corona Geek

During last week’s Hangout Walter Luh joined us to discuss the recent announcement that Corona SDK is now free. We also continued our game design series with a look at the 2D math required to create walls at a 45 degree angle.

This week we added a player object, explored touch inputs, and created camera movement for our endless runner game.

Each week we’ll be adding new pieces to our game. Download the code from the repo and follow along.

February’s Corona Geek Games Winner Announced

Congratulations to Noah Malewicz from ChunkyApps for being this month’s high score winner. Noah scored 368 on Crossy Road and earned himself a $50 gift card.

March’s Game – Let’s Play

The new game for March is Zig Zag Boom, which is also the game we are breaking down in our endless runner game development series. ZZB is available on iOS and Android.

To compete in this month’s Corona Geek Games, the rules are simple. Play the game for a high score, then share a photo / screenshot of your score on the Corona Geek Facebook wall for a chance to win. Download Zig Zag Boom for iOS or Zig Zag Boom for Android now and start playing. March’s winner will be announced April 6th. Good luck!

Want to suggest a game?
The game can be yours or someone else’s. Games that play for high score on iOS and Android work best. If you have a recommendation, leave it in the comments below.

Replay Last Week’s Show


Thank you for watching, listening, and following Corona Geek:

Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

  • So Lin
    Posted at 19:47h, 23 March

    I couldn’t run the code. There are some errors.

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