Game design: Adding consistency to your games

Game design: Adding consistency to your games

Corona is of course popular for making 2D games. But it takes more than a great engine and a great idea to be successful. There is a lot that’s needed to bring that great idea to a complete product that will be well received by your audience.

In this blog post on Gamasutra, Richard Atlas, dives into the concept of consistency. Consistency comes in many forms from marketing consistency to the expectations of genre pieces.

Perhaps some of this advice will help you make the next rockstar game that brings you fame and fortune.

Rob Miracle
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Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

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