From the Forum – Issue #167

From the Forum – Issue #167

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics.

Building rooms

Corona developer extraordinaire Alex@Panc posted this fantastic informational post on how to generate rooms procedurally using the Binary Space Partitioning Tree method. If you want to generate rooms for a dungeon or other map methods, this will be worth your time to read.

Bouncing around

Physics collisions can be tricky to implement when you want to have full control over the interaction between objects. Roaminggamer does a great job explaining how static, dynamic and kinematic objects interact with each other in this thread.

Range to target

In this thread, a developer wants to know how to increase the distance between objects that are related to each other. Our community came together and offered up some great suggestions and code to help with the problem.


Do you have a particular forum thread that was helpful for you? Let us know about it! Email [email protected], put FTF: and the forum title in the subject, and include the URL in the email. We will consider adding it to an upcoming edition of From the Forum.

Rob Miracle
[email protected]

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

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