Introducing Persona.ly, an offer wall plugin for Corona

Introducing Persona.ly, an offer wall plugin for Corona

personalyIn today’s app ecosystem, it can be challenging to get your users to engage with your monetization sources. Rewarding the user for their time is a popular way to improve engagement.

We have several plugins that support rewarded videos (watch a video, get in-app goodies). Another way to engage users is with an offer wall. Offer walls provide the user an opportunity to do something – take a survey, install another app, sign up for a magazine, provide some personal information, etc. In exchange, the user gets rewarded with some form of in-app currency like gems, coins, tokens, credits, etc.

Mobile_Demo(1)Along these lines, Corona Labs is pleased to announce Persona.ly, a plugin that lets you implement offer walls in your app. In contrast to many monetization partners, Persona.ly is a “white glove” service — when you register with them, you will get assigned an account manager who will guide you through the setup and other requirements for using this plugin.

Implementation

Using Persona.ly in your Corona app is very similar to most other monetization plugins. First, you will need to include the plugin code in your build.settings. Then, in your Lua modules, require() and init() the plugin using an app hash that you get from Persona.ly, along with a unique ID for the user. From there, it’s simply a matter of calling the show() method to display an offer wall in your app.

Because Persona.ly is a more hands-on service, there are a couple of additional requirements. First, you have to provide a unique ID for each user, and it’s up to you to determine and keep track of that unique ID. This ID is passed as part of the init() call. You also need to set up a server that their servers can talk to. Your Persona.ly account manager can help you with these aspects.

Conclusion

Persona.ly is a great way to increase your app’s earning potential. You can learn more about Persona.ly from their website. For more information on the Corona implementation, see our documentation, and if you have further questions, please visit the Corona forums.

Rob Miracle
[email protected]

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

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