20 June 2014
Update on Analytics
We have an update on the analytics we provide to our developers when you publish a Corona-made app (and for which there has always been an option to opt-out). These analytics have been provided by a partner for the last year.
Unfortunately, due to some recent changes with our partner’s backend, we will have to take the analytics down while we look at other options. This means that data will stop being updated on June 23, and the dashboard itself will become unavailable on June 30. We know some of you use these analytics and we apologize for the inconvenience. It is our intention to have a replacement at some point in the future, but we currently do not have a timeline for this.
In the meantime, we have made some changes to give you a good alternative. Up until now, the Flurry plugin was only available to Pro subscribers. However, starting today, it is now available to all tiers, including Starter and Basic. You can integrate this plugin into your games and apps and will be able to get the same info (and more) that we have been providing.
You can ask any questions relating to this plugin in our forum. Thank you!
EDIT: Until the next public release build, Starter and Basic will see a warning in the Corona simulator when building with this plugin. However, you can ignore it – your apps will build with the plugin just fine.
George
Posted at 13:29h, 20 JuneIf you already use the GameThrive push notification plugin, or you’d like an alternative to Flurry, you can use GameThrive to get basic analytics data from your app as well: https://gamethrive.com (it’s also available to starter and basic).
Here’s some example screenshots:
http://bit.ly/1ytI4z0
http://bit.ly/Uop45p
I would still recommend using Flurry if you want to do things like funnel analysis or event tracking though.
David Grant
Posted at 15:01h, 20 JuneNow would be a good time to add GA =)
Kerem
Posted at 15:25h, 20 June+1
Arthur
Posted at 03:13h, 22 Junehttp://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/3584678-integration-with-google-analytics
Renato
Posted at 19:09h, 20 JuneMoved from Flurry to Game Analytics and I am very satisfied so far.
As George said, GameThrive can also give you some basic analytics.
Ingemar
Posted at 00:05h, 21 JuneThere are already plugins available (Flurry and GameAnalytics).
Why not just provide both for all subscriber tiers and let the developers decide which one to use?
steve
Posted at 11:32h, 22 JuneWhat version# of the SDk do you need to use? It keeps telling me “get plugin failed”
Steve
David
Posted at 15:38h, 22 JuneSteve – what build are you using and what exact error are you seeing?
steve
Posted at 17:58h, 22 JuneDavid,
Its an old(er) build… Was just inquiring as to what build would be good. I’m assuming that 2189 would be alright for this. I’m still using 1202, Levelhelper is handy, but in the end its created too many problems with android thats made it so I have too use the old build. I’m gonna use Tiled for the next idea or make my own solution…… then I won’t ask anymore stupid questions.. hopefully…
Steve
David
Posted at 18:05h, 22 JuneSteve, yes that’s a pretty old build and I suspect is not supported for this. But it should work with 2198.
Dave
Posted at 15:39h, 22 JuneStill seeing this message: “You will not be able to publish this app to the store because it uses a restricted library (analytics). Please upgrade to unlock it.”
Good to ignore it?
David
Posted at 15:41h, 22 JuneYes, I should have mentioned that in the post (i will add it in). You can ignore that simulator message.
Rohan Kadolkar
Posted at 04:13h, 12 SeptemberHey, does corona supports google analytics.
We are fed up by this example http://code.coronalabs.com/code/google-analytics-module.
~Thanks